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GameStar Special 2004 March
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FreelancerEvolutions127.zip.flmod
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Freelancer - Evolutions127
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DATA
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UNIVERSE
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SYSTEMS
/
LI07
/
li07.ini
Wrap
INI File
|
2003-12-21
|
75KB
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3,078 lines
[SystemInfo]
space_color = 0, 0, 0
local_faction = li_p_grp
name = Li07
[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini
[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini
[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini
[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini
[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini
[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini
[EncounterParameters]
nickname = area_trade_smuggler
filename = missions\encounters\area_trade_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_smuggler
filename = missions\encounters\area_trade_freighter_smuggler.ini
[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini
[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini
[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini
[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini
[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini
[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini
[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini
[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini
[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini
[EncounterParameters]
nickname = area_gunboats
filename = missions\encounters\area_gunboats.ini
[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini
[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini
[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini
[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini
[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini
[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini
[EncounterParameters]
nickname = capitalships_Escorts
filename = missions\encounters\capitalships_Escorts.ini
[TexturePanels]
file = universe\heavens\shapes.ini
[Music]
space = music_sigma_space
danger = music_sigma_danger
battle = music_sigma_battle
[Dust]
spacedust = Dust
[Ambient]
color = 80, 117, 117
[Asteroids]
file = solar\asteroids\te_metal_field.ini
zone = Zone_metal_field
[Background]
basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_br01_stars.cmp
nebulae = solar\starsphere\starsphere_bw06.cmp
[Nebula]
file = solar\nebula\li07_nebula.ini
zone = Zone_Li07_smog
[LightSource]
nickname = li07_system_light
pos = -31, 0, -48
color = 220, 251, 255
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[Object]
nickname = li07_Sun
ids_name = 261039
pos = 174, 0, 636
ambient_color = 255, 255, 255
Archetype = sun_2000
star = edge_sun
atmosphere_range = 7000
ids_info = 66160
[Object]
nickname = Li07_sun2
ids_name = 261040
pos = -5200, 0, 11386
Archetype = sun_1000
star = Bw06_sun2
atmosphere_range = 7000
ids_info = 66152
[Object]
nickname = li07_sun3
ids_name = 261041
pos = -17028, 0, 11113
Archetype = sun_1000
star = Bw06_sun3
atmosphere_range = 7000
ids_info = 66151
[zone]
nickname = li07_Sun_death
pos = 174, 0, 636
shape = SPHERE
size = 8000
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = li07_Sun2_death
pos = -5200, 0, 11386
shape = SPHERE
size = 7100
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[zone]
nickname = li07_Sun3_death
pos = -17028, 0, 11113
shape = SPHERE
size = 7100
damage = 100000
sort = 99.500000
density = 0
relief_time = 0
[LightSource]
nickname = li07_Crow_light
pos = -23156, 7000, -25168
color = 220, 250, 240
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
[LightSource]
nickname = edge_light2
pos = 18204, -10000, -31848
color = 0, 30, 40
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION
;--------------Border Station--------------------
[Object]
nickname = Li07_01
pos = -60000, 0, 0
ids_info = 65753
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li07_01_Base
base = li07_01_Base
reputation = li_n_grp
rotate = 0, 0, 0
archetype = outpost
ids_name = 524373
loadout = trading_outpost_co_03
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li07_01_pop
pos = -60000, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 8510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.20000
faction = li_p_grp, 1.000000
encounter = area_bh_scout, 4, 0.10000
faction = gd_bh_grp, 1.000000
;---------Tradelane from Border Station To jumpgate----------
[Object]
nickname = Li07_Trade_Lane_Ring_1
ids_name = 260920
pos = -64000, 0, 0
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_2
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524373
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_2
ids_name = 260920
pos = -71000, 0, 0
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_1
next_ring = Li07_Trade_Lane_Ring_3
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_3
ids_name = 260920
pos = -78000, 0, 0
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_2
behavior = NOTHING
reputation = li_p_grp
tradelane_space_name = 524374
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
;---------------------------------------Jumpgate To Magellan---------------------------------------------
;---------------------------------------------------------------------------------------------------------------------
[Object]
nickname = Li07_to_Iw03
ids_name = 524374
pos = -83000, 0, 0
rotate = 0, -90, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Iw03
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Iw03, Iw03_to_Li07, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li07_to_Iw03
pos = -83000, 0, 0
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;---------------------------TradeLane Border station to Immigration Point-------------------------
[Object]
nickname = Li07_Trade_Lane_Ring_4
ids_name = 260920
pos = -58000, 0, -1000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_5
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524373
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_5
ids_name = 260920
pos = -53000, -500, -6000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_4
next_ring = Li07_Trade_Lane_Ring_6
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_6
ids_name = 260920
pos = -48000, -1000, -11000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_5
next_ring = Li07_Trade_Lane_Ring_7
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_7
ids_name = 260920
pos = -43000, -1500, -16000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_6
next_ring = Li07_Trade_Lane_Ring_8
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_8
ids_name = 260920
pos = -38000, -2000, -21000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_7
next_ring = Li07_Trade_Lane_Ring_9
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_9
ids_name = 260920
pos = -33000, -2500, -26000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_8
next_ring = Li07_Trade_Lane_Ring_10
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_10
ids_name = 260920
pos = -28000, -3000, -31000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_9
next_ring = Li07_Trade_Lane_Ring_11
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_11
ids_name = 260920
pos = -23000, -3500, -36000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_10
next_ring = Li07_Trade_Lane_Ring_12
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_12
ids_name = 260920
pos = -18000, -4000, -41000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_11
next_ring = Li07_Trade_Lane_Ring_13
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_13
ids_name = 260920
pos = -13000, -4000, -46000
rotate = 0, -45, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_12
behavior = NOTHING
reputation = li_p_grp
tradelane_space_name = 524375
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
;-----------------Immigration Point Base---------------
[Object]
nickname = Li07_02
pos = -10500, -4000, -48500
ids_info = 66747
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li07_02_Base
base = li07_02_Base
reputation = li_p_grp
rotate = 0, 0, 0
archetype = space_police01
ids_name = 524375
loadout = space_police01_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li07_02_pop
pos = -10500, -4000, -48500
rotate = 0, 0, 0
shape = SPHERE
size = 8510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.20000
faction = li_p_grp, 1.000000
encounter = area_bh_scout, 4, 0.10000
faction = gd_bh_grp, 1.000000
;--------Tradelane from Border station to Shipyards----------
[Object]
nickname = Li07_Trade_Lane_Ring_15
ids_name = 260920
pos = -58000, 0, 1000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_16
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524373
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_16
ids_name = 260920
pos = -53000, -500, 6000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_15
next_ring = Li07_Trade_Lane_Ring_17
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_17
ids_name = 260920
pos = -48000, -1000, 11000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_16
next_ring = Li07_Trade_Lane_Ring_18
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_18
ids_name = 260920
pos = -43000, -1500, 16000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_17
next_ring = Li07_Trade_Lane_Ring_19
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_19
ids_name = 260920
pos = -38000, -2000, 21000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_18
next_ring = Li07_Trade_Lane_Ring_20
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_20
ids_name = 260920
pos = -33000, -2500, 26000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_19
next_ring = Li07_Trade_Lane_Ring_21
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_21
ids_name = 260920
pos = -28000, -3000, 31000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_20
next_ring = Li07_Trade_Lane_Ring_22
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_22
ids_name = 260920
pos = -23000, -3500, 36000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_21
next_ring = Li07_Trade_Lane_Ring_23
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_23
ids_name = 260920
pos = -18000, -4000, 41000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_22
next_ring = Li07_Trade_Lane_Ring_24
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_24
ids_name = 260920
pos = -13000, -4000, 46000
rotate = 0, 225, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_23
behavior = NOTHING
reputation = li_p_grp
tradelane_space_name = 524376
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
;-------Tradelane Border station to Planet------------
[Object]
nickname = Li07_Trade_Lane_Ring_25
ids_name = 260920
pos = -58000, 0, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_26
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524373
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_26
ids_name = 260920
pos = -51000, 1000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_25
next_ring = Li07_Trade_Lane_Ring_27
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_27
ids_name = 260920
pos = -44000, 2000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_26
next_ring = Li07_Trade_Lane_Ring_28
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_28
ids_name = 260920
pos = -37000, 3000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_27
next_ring = Li07_Trade_Lane_Ring_29
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_29
ids_name = 260920
pos = -30000, 4000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_28
next_ring = Li07_Trade_Lane_Ring_30
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_30
ids_name = 260920
pos = -23000, 5000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_29
next_ring = Li07_Trade_Lane_Ring_31
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_31
ids_name = 260920
pos = -16000, 6000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_30
next_ring = Li07_Trade_Lane_Ring_32
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_32
ids_name = 260920
pos = -9000, 7000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_31
next_ring = Li07_Trade_Lane_Ring_33
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_33
ids_name = 260920
pos = -2000, 8000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_32
next_ring = Li07_Trade_Lane_Ring_34
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_34
ids_name = 260920
pos = 5000, 9000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_33
next_ring = Li07_Trade_Lane_Ring_35
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_35
ids_name = 260920
pos = 12000, 10000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_34
next_ring = Li07_Trade_Lane_Ring_36
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_36
ids_name = 260920
pos = 19000, 11000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_35
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
tradelane_space_name = 524377
[Object]
nickname = Li07_suprise_lr_freighter_rubies
ids_name = 524344
pos = 0, -12000, -26000
rotate = 150, 55, 0
Archetype = suprise_pi_freighter
visit = 16
ids_info = 66460
loadout = SECRET_te_pi_freighter2
[Object]
nickname = Li07_suprise_lr_freighter_rubies2
ids_name = 524344
pos = 40000, 32000, -16000
rotate = 150, 55, 0
Archetype = suprise_pi_freighter
visit = 16
ids_info = 66460
loadout = SECRET_te_pi_freighter2
[Object]
nickname = Li07_suprise_lr_freighter_rubies3
ids_name = 524344
pos = -10000, 12000, 68500
rotate = 150, 55, 0
Archetype = suprise_pi_freighter
visit = 16
ids_info = 66460
loadout = SECRET_te_pi_freighter2
;------------------Planet Unity -----------------------
[Object]
nickname = Li07_04
ids_name = 524377
pos = 25000, 11000, 0
rotate = 0, -10, -10
ambient_color = 255, 0, 0
Archetype = planet_icewatind_3000
ids_info = 66748
spin = 0, 0.003000, 0
atmosphere_range = 3150
burn_color = 160, 222, 245
base = Li07_04_Base
base = Li07_05_base
base = Li07_06_Base
base = Li07_07_base
reputation = li_p_grp
visit = 1
[zone]
nickname = Zone_Li07_planet_death
pos = 25000, 11000, 0
shape = SPHERE
size = 3100
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0
population_additive = false
[zone]
nickname = Zone_Li07_Planet_atmosphere_burn
pos = 25000, 11000, 0
shape = SPHERE
size = 3200
edge_fraction = 0.070000
spacedust = atmosphere_gray
spacedust_maxparticles = 250
sort = 99
;----------Planet Unity Docking Rings------------------
[Object]
nickname = Li07_04_dock_ring
ids_name = 524381
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li07_04_Base
pos = 21700, 11000, 0
rotate = 0, -90, 0
reputation = rh_p_grp
difficulty_level = 1
space_costume = , robot_body_a
voice = atc_leg_f01
[Object]
nickname = Li07_05_dock_ring
ids_name = 524380
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li07_05_Base
pos = 28300, 11000, 0
rotate = 0, 90, 0
reputation = br_p_grp
difficulty_level = 1
space_costume = , robot_body_a
voice = atc_leg_f01
[Object]
nickname = Li07_06_dock_ring
ids_name = 524378
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li07_06_Base
pos = 25000, 11000, -3500
rotate = 0, 180, 0
reputation = li_p_grp
difficulty_level = 1
space_costume = , robot_body_a
voice = atc_leg_f01
[Object]
nickname = Li07_07_dock_ring
ids_name = 524379
archetype = dock_ring
ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = Li07_07_Base
pos = 25000, 11000, 3500
rotate = 0, 0, 0
reputation = ku_p_grp
difficulty_level = 1
space_costume = , robot_body_a
voice = atc_leg_f01
;-----------Planet Unity Population Zones------------
[Zone]
nickname = Zone_Li07_UNITY_popsouth
pos = 25000, 11000, 5000
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = rh_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = rh_p_grp, 7
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = rh_p_grp, 0.580000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.270000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.90000
music = music_friendly_encouragement
[Zone]
nickname = Zone_Li07_UNITY_popnorth
pos = 25000, 11000, -5000
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = br_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
;faction_weight = br_p_grp, 7
;faction_weight = co_alg_grp, 10
;faction_weight = co_be_grp, 10
;faction_weight = co_hsp_grp, 10
;faction_weight = co_nws_grp, 10
;faction_weight = co_ni_grp, 10
;faction_weight = co_ss_grp, 10
;faction_weight = co_vr_grp, 8
;density_restriction = 4, unlawfuls
;encounter = area_defend, 2, 0.080000
;faction = br_p_grp, 0.580000
;encounter = area_trade_freighter, 2, 0.110000
;faction = co_hsp_grp, 0.360000
;faction = co_ss_grp, 0.360000
;faction = co_vr_grp, 0.270000
;encounter = area_trade_transport, 2, 0.130000
;faction = co_alg_grp, 0.150000
;faction = co_be_grp, 0.150000
;faction = co_hsp_grp, 0.150000
;faction = co_nws_grp, 0.150000
;faction = co_ni_grp, 0.150000
;faction = co_ss_grp, 0.150000
;faction = co_vr_grp, 0.90000
[Zone]
nickname = Zone_Li07_UNITY_popeast
pos = 30000, 11000, 0
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = ku_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
population_additive = false
faction_weight = ku_n_grp, 5
faction_weight = ku_p_grp, 7
faction_weight = ku_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = li_n_grp, 0.420000
faction = ku_p_grp, 0.580000
encounter = area_armored_prisoner, 2, 0.020000
faction = ku_p_grp, 1.000000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.270000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.90000
music = music_friendly_encouragement
[Zone]
nickname = Zone_Li07_UNITY_popwest
pos = 20000, 11000, 0
rotate = 0, 0, 0
shape = SPHERE
size = 3510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
faction_weight = li_p_grp, 7
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 2, 0.080000
faction = br_p_grp, 0.580000
encounter = area_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.270000
encounter = area_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_hsp_grp, 0.150000
faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.90000
music = music_friendly_encouragement
;----------Tradelane from Planet to Midas Reach Base------------
[Object]
nickname = Li07_Trade_Lane_Ring_37
ids_name = 260920
pos = 25000, 11000, -5500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_38
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524377
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_38
ids_name = 260920
pos = 25000, 11000, -12500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_37
next_ring = Li07_Trade_Lane_Ring_39
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_39
ids_name = 260920
pos = 25000, 11000, -19500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_38
next_ring = Li07_Trade_Lane_Ring_40
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_40
ids_name = 260920
pos = 25000, 11000, -26500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_39
next_ring = Li07_Trade_Lane_Ring_41
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_41
ids_name = 260920
pos = 25000, 11000, -33500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_40
next_ring = Li07_Trade_Lane_Ring_42
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_42
ids_name = 260920
pos = 25000, 11000, -40500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_41
next_ring = Li07_Trade_Lane_Ring_43
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_43
ids_name = 260920
pos = 25000, 11000, -47500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_42
next_ring = Li07_Trade_Lane_Ring_44
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_44
ids_name = 260920
pos = 25000, 11000, -54500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_43
next_ring = Li07_Trade_Lane_Ring_45
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_45
ids_name = 260920
pos = 25000, 11000, -63500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_44
next_ring = Li07_Trade_Lane_Ring_46
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_46
ids_name = 260920
pos = 25000, 11000, -70500
rotate = 0, 0, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_45
behavior = NOTHING
tradelane_space_name = 524382
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[zone]
nickname = Zone_Li07_Tradelane_3
pos = 25000, 11000, -37500
rotate = 0, 0, 0
shape = BOX
size = 520, 520, 50000
comment = . Tradelane
lane_id = Li07_3
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;==============Patrol Each side of lane============
[zone]
nickname = Zone_encounter03
pos = 17000, 11000, -37500
rotate = 0, 0, 0
shape = BOX
size = 7000, 15000, 44000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter04
pos = 33000, 11000, -37500
rotate = 0, 0, 0
shape = BOX
size = 7000, 15000, 44000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.33000
faction = fc_lr_grp, 0.33000
faction = fc_ou_grp, 0.33000
;---------------------Midas Reach Base-----------------------
[Object]
nickname = Li07_08
pos = 25000, 11000, -72500
ids_info = 66746
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li07_08_Base
base = li07_08_Base
reputation = gd_bh_grp
rotate = 0, 0, 0
archetype = smallstation1
ids_name = 524382
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li07_08_pop
pos = 25000, 11000, -72500
rotate = 0, 0, 0
shape = SPHERE
size = 8510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 10
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_bh_defend, 4, 0.30000
faction = gd_bh_grp, 1.000000
;--------Trade lane from midas reach to midas point----------
[Object]
nickname = Li07_Trade_Lane_Ring_47
ids_name = 260920
pos = 23000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_48
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524382
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_48
ids_name = 260920
pos = 16000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_47
next_ring = Li07_Trade_Lane_Ring_49
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_49
ids_name = 260920
pos = 11000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_48
next_ring = Li07_Trade_Lane_Ring_50
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_50
ids_name = 260920
pos = 3000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_49
next_ring = Li07_Trade_Lane_Ring_51
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_51
ids_name = 260920
pos = -4000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_50
next_ring = Li07_Trade_Lane_Ring_52
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_52
ids_name = 260920
pos = -11000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_51
next_ring = Li07_Trade_Lane_Ring_53
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_53
ids_name = 260920
pos = -18000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_52
next_ring = Li07_Trade_Lane_Ring_54
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_54
ids_name = 260920
pos = -25000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_53
next_ring = Li07_Trade_Lane_Ring_55
tradelane_space_name = 261842
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_55
ids_name = 260920
pos = -33000, 11000, -72500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_54
tradelane_space_name = 524383
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li07_Tradelane_4
pos = -5000, 11000, -72500
rotate = 0, 90, 0
shape = BOX
size = 520, 520, 30000
comment = . Tradelane
lane_id = Li07_4
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;===========Patrol Zone each side=============
[zone]
nickname = Zone_encounter05
pos = -5000, 11000, -79900
rotate = 0, 90, 0
shape = BOX
size = 7000, 15000, 30000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.33000
faction = fc_lr_grp, 0.33000
faction = fc_ou_grp, 0.33000
[zone]
nickname = Zone_encounter06
pos = -5000, 11000, -64100
rotate = 0, 90, 0
shape = BOX
size = 7000, 15000, 30000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
;--------------Midas point Base-----------------------
[Object]
nickname = Li07_09
pos = -36000, 11000, -72500
ids_info = 66742
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li07_09_Base
base = li07_09_Base
reputation = co_alg_grp
rotate = 0, 0, 0
archetype = smallstation1_old
ids_name = 524383
loadout = smallstation_old_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li07_09_pop
pos = -36001, 11000, -72500
rotate = 0, 0, 0
shape = SPHERE
size = 8510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.20000
faction = li_p_grp, 1.000000
encounter = area_bh_scout, 4, 0.10000
faction = gd_bh_grp, 1.000000
;--------------------Lane from planet to piracy point---------------
[Object]
nickname = Li07_Trade_Lane_Ring_56
ids_name = 260920
pos = 25000, 11000, 5500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_57
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524377
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_57
ids_name = 260920
pos = 25000, 11000, 12500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_56
next_ring = Li07_Trade_Lane_Ring_58
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_58
ids_name = 260920
pos = 25000, 11000, 19500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_57
next_ring = Li07_Trade_Lane_Ring_59
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_59
ids_name = 260920
pos = 25000, 11000, 26500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_58
next_ring = Li07_Trade_Lane_Ring_60
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_60
ids_name = 260920
pos = 25000, 11000, 33500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_59
next_ring = Li07_Trade_Lane_Ring_61
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_61
ids_name = 260920
pos = 25000, 11000, 40500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_60
next_ring = Li07_Trade_Lane_Ring_62
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_62
ids_name = 260920
pos = 25000, 11000, 47500
rotate = 0, 180, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_61
tradelane_space_name = 524384
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[zone]
nickname = Zone_Li07_Tradelane_5
pos = 25000, 11000, 26500
rotate = 0, 180, 0
shape = BOX
size = 520, 520, 28000
comment = . Tradelane
lane_id = Li07_5
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;======Patrol Zones Near to the tradelane==========
[zone]
nickname = Zone_encounter07
pos = 33000, 11000, 26500
rotate = 0, 180, 0
shape = BOX
size = 7000, 15520, 26000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter08
pos = 17000, 11000, 26500
rotate = 0, 180, 0
shape = BOX
size = 7000, 15520, 26000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
;======================Debris Near to the pirate base===============
[Object]
nickname = Li07_Trade_Lane_Ring_Construct_A_1
ids_name = 60245
pos = 23000, 11000, 49500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring_Construct_A
ids_info = 66170
reputation = rh_m_grp
[Object]
nickname = Li07_Trade_Lane_Ring_Construct_A_2
ids_name = 60245
pos = 16000, 11000, 49500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring_Construct_A
ids_info = 66170
[Object]
nickname = Li07_Trade_Lane_Ring_Construct_B_1
ids_name = 60245
pos = 9000, 11000, 49500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring_Construct_B
ids_info = 66170
[Object]
nickname = Li07_Trade_Lane_Ring_Construct_B_2
ids_name = 60245
pos = 2000, 11000, 49500
rotate = 0, 90, 0
Archetype = Trade_Lane_Ring_Construct_B
ids_info = 66170
[Object]
nickname = Rh06_space_habitat_dmg_1
pos = 0, 11000, 49500
rotate = 90, 0, 0
archetype = space_habitat_dmg
[Object]
nickname = rh06_space_habitat_dmg_2
pos = -100, 10900, 49300
rotate = 60, 0, 0
archetype = space_habitat_dmg
[Object]
nickname = rh06_space_habitat_dmg_3
pos = -200, 11100, 49700
rotate = -15, 0, 0
archetype = space_habitat_dmg
[Object]
nickname = rh06_space_habitat_dmg_4
pos = 600, -10800, 49000
rotate = 68, 10, -18
archetype = space_habitat_dmg
[Object]
nickname = rh06_space_beamx_dmg_1
pos = 400, 11200, 49100
rotate = -15, 0, 0
archetype = space_beamx_dmg
[Object]
nickname = rh06_debris_xlarge01_2
pos = -290, 11000, 49500
rotate = -70, 0, 0
archetype = debris_xlarge01
;--------------------------Lane to prison from point----------------
[Object]
nickname = Li07_Trade_Lane_Ring_63
ids_name = 260920
pos = 27000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_64
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524384
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_64
ids_name = 260920
pos = 34000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_63
next_ring = Li07_Trade_Lane_Ring_65
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_65
ids_name = 260920
pos = 41000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_64
next_ring = Li07_Trade_Lane_Ring_66
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_66
ids_name = 260920
pos = 48000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_65
next_ring = Li07_Trade_Lane_Ring_67
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_67
ids_name = 260920
pos = 55000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_66
next_ring = Li07_Trade_Lane_Ring_68
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_68
ids_name = 260920
pos = 62000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_67
next_ring = Li07_Trade_Lane_Ring_69
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_69
ids_name = 260920
pos = 69000, 11000, 49500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_68
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524385
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li07_Tradelane_6
pos = 49000, 11000, 49500
rotate = 0, -90, 0
shape = BOX
size = 520, 520, 20000
comment = . Tradelane
lane_id = Li07_6
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_ss_grp, 0.90000
;--Daytona prison station----
[Object]
nickname = Li07_03
pos = 73000, 11000, 49500
ids_info = 66750
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = li07_03_Base
base = li07_03_Base
reputation = li_p_grp
rotate = 0, 0, 0
archetype = prison
ids_name = 524385
loadout = prison_li_01
difficulty_level = 2
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Zone]
nickname = Zone_Li07_03_pop
pos = 73000, 11000, 49500
rotate = 0, 0, 0
shape = SPHERE
size = 8510
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 4
pop_type = li_p_grp, single_base_law
relief_time = 35
population_additive = false
density_restriction = 4, unlawfuls
faction_weight = li_p_grp, 1
faction_weight = fc_lr_grp, 1
faction_weight = gd_bh_grp, 1
encounter = area_assault, 4, 0.050000
faction = fc_lr_grp, 1.000000
encounter = area_defend, 4, 0.20000
faction = li_p_grp, 1.000000
encounter = area_bh_scout, 4, 0.05000
faction = gd_bh_grp, 1.000000
;-------------------------------Shipyards (base10)-----------------------------------------
[Object]
nickname = Li05_shipyard_6
pos = -8352, -4170, 49336
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_shipyard_7
pos = -8352, -4170, 49836
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_shipyard_8
pos = -8352, -4170, 50336
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_shipyard_9
pos = -8352, -4170, 51461
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_shipyard_10
pos = -8352, -4170, 51961
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_shipyard_11
pos = -8352, -4170, 52461
rotate = 0, 90, 0
Archetype = shipyard
parent = Li07_10
[Object]
nickname = Li05_space_research_1
pos = -8541, -4000, 50998
Archetype = space_research
parent = Li07_10
[Object]
nickname = Li05_space_industrial_12
pos = -8000, -4000, 51000
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li07_10
[Object]
nickname = Li05_space_industrial_1
pos = -8003, -4000, 50760
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li07_10
[Object]
nickname = Li07_10
ids_name = 524386
pos = -8541, -4000, 48811
rotate = 0, -90, 0
Archetype = space_factory01
ids_info = 66751
base = Li07_10_base
dock_with = Li07_10_base
voice = atc_leg_m01
space_costume = ge_male6_head, li_male_elite_body
reputation = co_vr_grp
behavior = NOTHING
difficulty_level = 3
loadout = space_factory01_li_01
pilot = pilot_solar_hardest
[Object]
nickname = Li05_space_industrial_3
pos = -8021, -4000, 48967
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li07_10
[Object]
nickname = Li05_space_industrial_4
pos = -8003, -4000, 52797
rotate = 0, -90, 0
Archetype = space_industrial
parent = Li07_10
;--------------Tradelane From Immigration Point To California Jumpgate--------------
Object]
nickname = Li07_Trade_Lane_Ring_70
ids_name = 260920
pos = -8500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_71
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524375
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_71
ids_name = 260920
pos = -1500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_70
next_ring = Li07_Trade_Lane_Ring_72
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_72
ids_name = 260920
pos = 5500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_71
next_ring = Li07_Trade_Lane_Ring_73
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_73
ids_name = 260920
pos = 12500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_72
next_ring = Li07_Trade_Lane_Ring_74
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_74
ids_name = 260920
pos = 19500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_73
next_ring = Li07_Trade_Lane_Ring_75
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_75
ids_name = 260920
pos = 26500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_74
next_ring = Li07_Trade_Lane_Ring_76
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_76
ids_name = 260920
pos = 33500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_75
next_ring = Li07_Trade_Lane_Ring_77
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_77
ids_name = 260920
pos = 40500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_76
next_ring = Li07_Trade_Lane_Ring_78
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_78
ids_name = 260920
pos = 47500, -4000, -48500
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_77
behavior = NOTHING
tradelane_space_name = 196610
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring_li_01
pilot = pilot_solar_easiest_easiest
[zone]
nickname = Zone_Li07_Tradelane_7
pos = 20500, -4000, -48500
rotate = 0, -90, 0
shape = BOX
size = 520, 520, 40000
comment = . Tradelane
lane_id = Li07_7
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;-----------------------Jumpgate To California-------------------------------
[Object]
nickname = Li07_to_Li02
ids_name = 196610
pos = 52500, -4000, -48500
rotate = 0, 90, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li02, Li02_to_Li07, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li07_to_Li02
pos = 52500, -4000, -48500
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;--------------------Tradelane Planet To Texas Jumpgate---------------------
[Object]
nickname = Li07_Trade_Lane_Ring_79
ids_name = 260920
pos = 31500, 11000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
next_ring = Li07_Trade_Lane_Ring_80
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 524377
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_80
ids_name = 260920
pos = 38500, 11000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_79
next_ring = Li07_Trade_Lane_Ring_81
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_81
ids_name = 260920
pos = 45500, 10000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_80
next_ring = Li07_Trade_Lane_Ring_82
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_82
ids_name = 260920
pos = 52500, 9000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_81
next_ring = Li07_Trade_Lane_Ring_83
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_83
ids_name = 260920
pos = 59500, 8000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_82
next_ring = Li07_Trade_Lane_Ring_84
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
tradelane_space_name = 261834
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_84
ids_name = 260920
pos = 66500, 7000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_83
next_ring = Li07_Trade_Lane_Ring_85
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_85
ids_name = 260920
pos = 73500, 6000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_84
next_ring = Li07_Trade_Lane_Ring_86
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_86
ids_name = 260920
pos = 80500, 5000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_85
next_ring = Li07_Trade_Lane_Ring_87
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_87
ids_name = 260920
pos = 87500, 4000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_86
next_ring = Li07_Trade_Lane_Ring_88
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
[Object]
nickname = Li07_Trade_Lane_Ring_88
ids_name = 260920
pos = 94500, 4000, 0
rotate = 0, -90, 0
Archetype = Trade_Lane_Ring
ids_info = 66170
prev_ring = Li07_Trade_Lane_Ring_87
behavior = NOTHING
reputation = li_p_grp
difficulty_level = 1
loadout = trade_lane_ring2
pilot = pilot_solar_easiest_easiest
tradelane_space_name = 524387
[zone]
nickname = Zone_Li07_Tradelane_8
pos = 63500, 7500, 0
rotate = 0, -90, -30
shape = BOX
size = 520, 520, 52000
comment = . Tradelane
lane_id = Li07_8
tradelane_down = 15
sort = 2
toughness = 10
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_hsp_grp, 4
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 4
faction_weight = co_ni_grp, 4
encounter = tradelane_trade_freighter, 2, 0.110000
faction = co_hsp_grp, 0.340000
faction = co_ss_grp, 0.340000
faction = co_vr_grp, 0.290000
encounter = tradelane_trade_transport, 2, 0.130000
faction = co_alg_grp, 0.150000
faction = co_be_grp, 0.150000
faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000
;==================Zones either side of lane================
[zone]
nickname = Zone_encounter01
pos = 66500, 10500, -7500
rotate = 0, -90, 0
shape = BOX
size = 7000, 15000, 38000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter02
pos = 66500, 10500, 7500
rotate = 0, -90, 0
shape = BOX
size = 7000, 15000, 38000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = ku_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = ku_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter03
pos = 66500, 10500, 20500
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = ku_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = ku_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter04
pos = 81000, 10500, 20500
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = rh_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = rh_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
[zone]
nickname = Zone_encounter05
pos = 50000, 10500, 20500
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 12
repop_time = 100
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = fc_lr_grp, 10
faction_weight = ku_p_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 1.00000
faction = ku_p_grp, 0.500000
faction = fc_lr_grp, 0.500000
;------------Jumpgate To Texas-----------------
[Object]
nickname = Li07_to_Li04
ids_name = 524387
pos = 97500, 4000, 0
rotate = 0, 90, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li04
ids_info = 66145
jump_effect = jump_effect_elite3
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
goto = Li04, Li04_to_Li07, gate_tunnel_elite3
loadout = jumpgate_li_01
pilot = pilot_solar_easiest
[zone]
nickname = Zone_Li07_to_Li04
pos = 97500, 4000, 0
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
;---------------Mission Vignettes-------------------------
[zone]
nickname = zone_li07_destroy_vignette_1
pos = 47500, -2000, -47500
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_li01_destroy_vignette_2
pos = -70000, 0, 10000
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = ZONE_li07_vignette11
pos = -60000, 0, 15000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[Zone]
nickname = ZONE_li07_vignette22
pos = -70000, 0, -10000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
;---------------Prison Weapon Platforms----------------
[Object]
nickname = Uropa_wplatform1
ids_name = 60243
pos = 72000, 11500, 48500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform2
ids_name = 60243
pos = 72000, 11500, 50500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform3
ids_name = 60243
pos = 72000, 10500, 48500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform4
ids_name = 60243
pos = 72000, 10500, 50500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform5
ids_name = 60243
pos = 74000, 11000, 48500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform6
ids_name = 60243
pos = 74000, 11000, 50500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform7
ids_name = 60243
pos = 70000, 11000, 48500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
[Object]
nickname = Uropa_wplatform8
ids_name = 60243
pos = 70000, 11000, 50500
Archetype = te_wplatform
ids_info = 60244
reputation = li_n_grp
behavior = NOTHING
visit = 0
difficulty_level = 10
loadout = te_weapon_platform
pilot = pilot_solar_hardest
;----------------Raider Base (Rogues)---------------
[Object]
nickname = li07_11
ids_name = 524388
pos = -5000, 10000, 67500
archetype = co_base_rock_large02
ids_info = 66752
dock_with = Li07_11_Base
base = Li07_11_Base
reputation = fc_lr_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = pi_pirate2_head, pi_pirate2_body, prop_neuralnet_B
difficulty_level = 4
loadout = co_base_rock_large02_pi_01
pilot = pilot_solar_hardest
[zone]
nickname = Zone_Li07_smog
pos = -5000, 10000, 67500
rotate = 0, 0, 0
shape = ELLIPSOID
ids_name = 261860
ids_info = 66753
size = 25000, 15000, 30000
property_flags = 32776
property_fog_color = 68.000000, 33.000000, 15.000000
visit = 32
spacedust = leedsdust
spacedust_maxparticles = 75
comment = Raider Base neb
sort = 51
toughness = 18
density = 12
repop_time = 25
max_battle_size = 8
pop_type = li_p_grp, single_base_unlaw
relief_time = 35
population_additive = false
density_restriction = 4, lawfuls
faction_weight = fc_lr_grp, 7
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 7
encounter = area_defend, 12, 0.150000
faction = fc_lr_grp, 1.0000
encounter = area_bh_assault, 10, 0.10000
faction = gd_bh_grp, 1.0000
encounter = area_defend, 10, 0.050000
faction = fc_ou_grp, 1.0000
music = music_stab_danger
[zone]
nickname = ZONE_Li07_station_exclusion_1
pos = -5000, 10000, 67500
shape = SPHERE
size = 1850
property_flags = 131072
sort = 99.500000000
;[Zone]
;nickname = Zone_Li07_11_Pirates_base
;pos = -5000, 10000, 67500
;rotate = 0, 0, 0
;shape = SPHERE
;size = 8510
;sort = 51
;toughness = 18
;density = 12
;repop_time = 25
;max_battle_size = 8
;pop_type = li_p_grp, single_base_unlaw
;relief_time = 35
;population_additive = false
;density_restriction = 4, lawfuls
;faction_weight = fc_lr_grp, 7
;faction_weight = fc_ou_grp, 10
;faction_weight = gd_bh_grp, 7
;encounter = area_defend, 12, 0.150000
;faction = fc_lr_grp, 1.0000
;encounter = area_bh_assault, 10, 0.10000
;faction = gd_bh_grp, 1.0000
;encounter = area_defend, 10, 0.050000
;faction = fc_ou_grp, 1.0000
;--------------Jumphole to Omega 7 system-----------------
[Object]
nickname = li07_to_bw03
ids_name = 196635
pos = 50000, 0, 69000
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_bw03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = bw03, bw03_to_li07, gate_tunnel_bretonia
[zone]
nickname = Zone_Li07_to_Bw03_hole
pos = 50000, 0, 69000
shape = SPHERE
size = 6000
sort = 5
toughness = 48
density = 12
repop_time = 10
max_battle_size = 8
pop_type = wormhole
relief_time = 15
density_restriction = 4, lawfuls
faction_weight = fc_c_grp, 10
faction_weight = fc_rh_grp, 10
faction_weight = gd_bh_grp, 12
encounter = area_defend, 12, 0.150000
faction = fc_c_grp, 1.0000
encounter = area_bh_assault, 10, 0.10000
faction = gd_bh_grp, 1.0000
encounter = area_defend, 10, 0.020000
faction = fc_rh_grp, 1.0000
property_flags = 131072
damage = 50
[zone]
nickname = zone_Li07_pop_ambient
pos = 9222, 0, -9297
shape = ELLIPSOID
size = 112252, 26171, 97825
comment = Ambient Pop
sort = 50
toughness = 5
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_lr_grp, 1
faction_weight = fc_ou_grp, 1
faction_weight = li_p_grp, 2
faction_weight = gd_bh_grp, 1
encounter = area_scout, 12, 0.200000
faction = fc_lr_grp, 0.20000
faction = fc_lr_grp, 0.50000
faction = li_p_grp, 0.3000
encounter = area_bh_scout, 12, 0.100000
faction = gd_bh_grp, 1.000000
;----------------------------------------------------------EXTRAS-----------------------------------------------
[zone]
nickname = Zone_metal_field
pos = -50000, 20000, 0
rotate = 0, 90, 0
size = 60000, 30000, 30000
shape = ELLIPSOID
property_flags = 82
spacedust = golddust
spacedust_maxparticles = 100
visit = 36
comment = Metal Hell
sort = 12
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_lr_grp, 7
faction_weight = gd_bh_grp, 7
encounter = area_scout, 7, 0.150000
faction = fc_lr_grp, 1.000000
encounter = area_bh_scout, 4, 0.150000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_mine
;=============Encounters Zones Random Places===============
[zone]
nickname = Zone_Bounty_patrol_encounter01
pos = 1500, 11000, 30000
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 8
repop_time = 200
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = gd_bh_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 4, unlawfuls
encounter = area_scout, 12, 1.00000
faction = gd_bh_grp, 0.40000
faction = fc_lr_grp, 0.39000
faction = fc_ou_grp, 0.19000
[zone]
nickname = Zone_Bounty_patrol_encounter02
pos = -14500, 11000, 30000
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 8
repop_time = 200
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = gd_bh_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 4, unlawfuls
encounter = area_scout, 12, 1.00000
faction = gd_bh_grp, 0.50000
faction = fc_lr_grp, 0.32000
faction = fc_ou_grp, 0.1700
[zone]
nickname = Zone_Bounty_patrol_encounter03
pos = 30000, 11000, 62000
shape = SPHERE
size = 7000
sort = 1
toughness = 99
density = 8
repop_time = 200
max_battle_size = 12
pop_type = attack_patrol
relief_time = 100
mission_eligible = true
faction_weight = gd_bh_grp, 10
faction_weight = fc_lr_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 4, unlawfuls
encounter = area_scout, 12, 1.00000
faction = gd_bh_grp, 0.50000
faction = fc_lr_grp, 0.32000
faction = fc_ou_grp, 0.1700
;---------------------------End-------------------